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Stronger Heat Dissapation
#21
Increase heat dissapation for each unused action point. Formula for clarity. Actual heat dissapation = heat dissapation * (1 + unused actions).
In Progress
7
Revamped cooling & Aiming
#38
I think one of the things that can work out better is upping the standard starter heatsinking cap and lowering the amount of heatsinks given like, instead of starting out with 0 heat sinking capabilities and 1 card, you start out with 10, enough to
6
Rare Enemy Type
#27
Implimenting past mech runs as rare enemys, utilizing the same loadout minus any software peices as (from what i can tell) the AI only have access to attacks, repairs, and heat cooling
In Consideration
5
Right-click a module to quick uninstall it in the refit screen
#23
Not sure what category this goes in so I just did "mech perk", but it would be nice if we could right-click an installed module to quickly uninstall it. I also noticed the grid is kinda bugy when moving things around, they try to stick in place som
Planned
5
Auto pickup credit/parts lootbox.
#14
Since there are no choices so most people might want to save a few clicks, maybe add that to quick anmiations.
In Progress
5
Accessibility
#37
I really love the demo, but for me being quadriplegic the drag-and-drop mechanic to play cards just sucks. I just can't push the mouse button and move the mouse at the same time. And I imagine, there are others with similar problems. One solution wo
4
Hotkeys for cards
#34
The option to press 1 and select the left most card. 2 for the second to the left and so on. would streamline the whole gameplay a bit
4
Charge Beam Weapon
#3
Current Laser-type weapons simply consume a specific amount of AP, generate that much Heat, and fire; all well and good, but a neat variant could be the Charge Beam. When played, it consumes all of your remaining AP, and fires a beam whose stats mul
In Progress
4
A Dynamic Card Draw System
#20
The idea is that you can choose which bodyparts to draw a number of card from by dyverting power to different places. Want more attack cards? Divert more power to arms. Want more heat sink cards? Divert power to wherever your heatsinks are. Of cou
In Progress
4
Barrier Projectors
#2
A class of items that produces a one-hit protective effect; only protects against one instance of damage, so multi-hit attacks will only have the first one blocked. Ideally, the cards for this would come from torso-only mounted projectors.
In Consideration
4
Prefix/Suffixes for Parts Clarity
#12
I've seen other people complain about and have noticed on my own that many parts can have the same name, but with different effects (such as a Light Armor providing a Nano Armor OR a Nano Draining card, for example) To help clarify those, it'd be n
In Progress
4
Nerf: Precog draw 4 cards on weapon
#11
The legendary precog card that draws 4 cards and does damage for only one AP is too strong. It's very easy to get infinite actions with such an effect. After I got a weapon with this I won each subsequent battle on my first turn. It should be nerfe
In Progress
4
Increase heat dispersion cooling when overheated
#7
Since cooling is a funtion of temperature differencital, it would be nice if your passive cooling increased +50% while in an overheated state, and +100% when in emergency shutdown state.
In Progress
3
Upgrading of items
#46
Allow upgrading of items ie from level I to II to III etc
3
Enemies on screen
#42
I fought vs few enemies, killed all but one on left side of screen. When i was moving cursor to his "HP/armor marker" half of it was visable, but half were outside of my screen. When i shoot this enemy, cabin/view of my mech turned left, but after
3
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