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Laser weapons inflicting heat to enemy mechs
#49
It would be cool if laser weapons aside from damaging the target, could also raise the heat points of the enemy mech by a small amount. For example Laser 1 could deal 25 damage and generate heat on the enemy mech equal to 10% of its damage. (the hea
1
passive/consumable/aura items
#48
imagine if there were items if you keep them in same place in same part for set amount of battles it would give stats to that part contantly or once as consumable or just soma kind of aura like all shield gains in this part are increased by 50%.
1
it is possible to loop a deck infinitely to fully heal after every fight
#47
During my playthroughs of the demo, a strategy I often used was to prioritise armour and health so that once there is only one enemy remaining, I could gain armour faster than the enemies can attack, which let me constantly search for healing cards
2
Upgrading of items
#46
Allow upgrading of items ie from level I to II to III etc
3
An option to salvage/sell items
#44
Allow salvage (for parts) or sell (for credits) unused items
2
Ability to view parts/deck when choosing new parts
#43
Give us the ability to view my existing loadout and deck when choosing new items at the end of a mission
2
Items that cause status effects and melee weapons
#45
Items that cause status effects like stunned, grappled, slowed and damage over time Also melee weapons
1
Enemies on screen
#42
I fought vs few enemies, killed all but one on left side of screen. When i was moving cursor to his "HP/armor marker" half of it was visable, but half were outside of my screen. When i shoot this enemy, cabin/view of my mech turned left, but after
3
Easily Identifiable Card Art
#41
I love the art style, but unfortuantely it takes a few moments for me to know which attack or skill I'm looking at.
3
Loading weapons
#40
Weapons that require loading to work, some cards allow you to load them, other cards have that loading as a requirement to be used, or to be used in a more effective way. It effectively is a status effect you apply on yourself. For example, a card t
1
Charged weapons
#39
Idea for charged weapons: You lay a card to begin charging, and every turn, you can play a card to increase charge or fire.
1
Revamped cooling & Aiming
#38
I think one of the things that can work out better is upping the standard starter heatsinking cap and lowering the amount of heatsinks given like, instead of starting out with 0 heat sinking capabilities and 1 card, you start out with 10, enough to
6
Accessibility
#37
I really love the demo, but for me being quadriplegic the drag-and-drop mechanic to play cards just sucks. I just can't push the mouse button and move the mouse at the same time. And I imagine, there are others with similar problems. One solution wo
4
Mech parts rework
#36
Making it so that you lose access to cards from items equipped on body parts that are at 0 HP combined with the fact that you can't know which body part is going to get destroyed can be very annoying. The suggestion is that you keep the cards, but y
1
New energy bar suggestion - make it dynamic
#35
It could be dynamic - being slotted just on top of cards like I showed awhile back, and moving up when you hover over one.
1
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