Sorry, we don't support your browser.  Install a modern browser

it is possible to loop a deck infinitely to fully heal after every fight#47

?

During my playthroughs of the demo, a strategy I often used was to prioritise armour and health so that once there is only one enemy remaining, I could gain armour faster than the enemies can attack, which let me constantly search for healing cards and fully heal before the next battle. This lead to battles taking far longer, and removed a lot of the sense of risk. Additionally, sometimes I could destroy enemy parts in a way where they could only vent heat. A few suggestions I have for addressing this issue is:

  • Scaling enemies: Enemies which get stronger with time
  • Self-Destruct: After a certain number of turns have passed, a countdown will appear for each enemy, at the end of which they will self-destruct dealing a heavy amount of AP damage to the player.
  • Making all healing cards single use
2 years ago