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Sensor Module component#16

A new component that can provide interesting and useful battlefield information, not cards.
Possible examples of useful data:

Enemy heat level and Maximum Heat (low level might show only current heat, not max heat)
Post-next enemy card prediction (what the enemy will use after their current action)
Enemy unique skill bonuses (when implemented, because I assume the enemy will start having unique bonuses beyond ‘I use this deck of cards and have these base stats’, eventually.)

5 years ago
Changed the status to
Planned
4 years ago
1